The B.A. in Digital Media allows students to integrate the multiple domains of art, storytelling, and technology. It is designed to provide a solid foundation in techniques and theory in one focused area of competence, provide a broad understanding of related disciplines including arts, humanities, and technology, and provide extended experience in working in multidisciplinary teams on realistic problems. It recognizes that there are many combinations of courses which meet the needs of individual students. Two specializations -Game Design and Web and Social Platforms - lead to a Bachelor of Arts degree.
Admission Requirements
Degree Requirements
- Students who change degree programs and select this major must adopt the most current catalog.
- Departmental Residency Requirement consists of at least 24 hours of regularly scheduled 3000-4000 level courses taken from the UCF Nicholson School of Communication and Media.
- Students must earn at least a “C” (2.0) in each required course, except DIG 2000 and DIG 4713 which require a “B” (3.0) or better.
- Students should consult with a NSCM advisor on a regular basis.
- No more than 6 hours of overlap allowed between courses used in the Digital Media BA and any minor. Please see NSCM advising for permission to complete more than one major in NSCM. Certain restrictions apply and plans of study must be pre-approved.
- Although GaIM/NSCM maintain computer labs for student use, majors must have continual access to a computer. Contact the UCF Technology Product Center or see the website (http://www.cstore.ucf.edu) for the minimum hardware and software specifications.
General Education Program (GEP) (36 Credit Hours)
Communication Foundations (9 Credit Hours)
Cultural and Historical Foundations (9 Credit Hours)
Take all of the following: (9 Credit Hours)
- ARH 2050 - History of Western Art I Credit Hours: 3 (Required) and
- ARH 2051 - History of Western Art II Credit Hours: 3 (Suggested) and
- HUM 2020 - Encountering the Humanities Credit Hours: 3 (Suggested)
Mathematical Foundations (6 Credit Hours)
- MAC 1105C - College Algebra Credit Hours: 3 (Required) 1
- 1 May substitute more advanced version
- CGS 2100C - Computer Fundamentals for Business Credit Hours: 3
- (Required)
Social Foundations (6 Credit Hours)
- AMH 2020 - U.S. History: 1877-Present Credit Hours: 3
- (Suggested)
Science Foundations (6 Credit Hours)
Common Program Prerequisites (CPP) (12 Credit Hours)
- DIG 2000 - Introduction to Digital Media Credit Hours: 3
- ARH 2050 - History of Western Art I Credit Hours: 3 (GEP)
- MAC 1105C - College Algebra Credit Hours: 3 (GEP)
- DIG 2030 - Digital Video Fundamentals Credit Hours: 3
- DIG 2109 - Digital Imaging Fundamentals Credit Hours: 3
- DIG 2500 - Fundamentals of Interactive Design Credit Hours: 3
- CGS 2100C - Computer Fundamentals for Business Credit Hours: 3 (GEP)
Core Requirements: Basic Level Design Core (6 Credit Hours)
Select Two
- DIG 2783 - Fundamentals of Game Art Credit Hours: 3 1 or
- 1 suggested for Game Design Track
- ART 2201C - Design Fundamentals-Two Dimensional Credit Hours: 3 or
- ART 2203C - Design Fundamentals-Three Dimensional Credit Hours: 3 or
- ART 2300C - Drawing Fundamentals I Credit Hours: 3 or
- ART 2301C - Drawing Fundamentals II Credit Hours: 3 2
- 2 ART 2300C is a prerequisite and must be taken first
Core Requirements: Advanced Level
Game Design (45 Credit Hours)
Game Design Advanced Core (27 Credit Hours)
- DIG 3024 - Digital Cultures & Narrative Credit Hours: 3 and
- DIG 3043 - Evolution of Video Games Credit Hours: 3 and
- DIG 3480 - Computer as a Medium Credit Hours: 3 and
- DIG 4630 - Creative Industries Credit Hours: 3 and
- DIG 3728C - Game Testing Credit Hours: 3 and
- DIG 4713 - Game Design Credit Hours: 3 and
- DIG 4715C - Game Production Credit Hours: 3 and
- DIG 4720C - Casual Game Production Credit Hours: 3 and
- DIG 4780C - Modeling for Realtime Systems Credit Hours: 3
Select One
- DIG 4595 - Portfolio Development Credit Hours: 3 or
- DIG 4941 - Internship Credit Hours: 3
Game Design: Restricted Electives (15 Credit Hours)
Take 9 credit hours from the list below:
- DIG 4295C - Game Optimization & Performance Credit Hours: 3 or
- DIG 3727C - Game Level Design Credit Hours: 3 or
- DIG 3602C - Physical Computing Credit Hours: 3 or
- DIG 4324C - Modeling for Realtime Systems II Credit Hours: 3 or
- DIG 4778C - Game Design Tools & Plugins Credit Hours: 3 or
- DIG 4138 - Digital Sculpting Credit Hours: 3 or
- DIG 4633C - Multi-Modal Design Credit Hours: 3 or
- DIG 4294C - Post-Production Game FX Credit Hours: 3 or
- DIG 4813 - Contemporary Topics in Digital Media Credit Hours: 3
- and
- Complete 6 hrs. of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG, PGY, or any 3000 or 4000 level courses approved by the school not already used in the major.
Web and Social Platforms (45 Credit Hours)
Web and Social Platforms Advanced Core (33 Credit Hours)
- DIG 3024 - Digital Cultures & Narrative Credit Hours: 3 and
- DIG 3134C - Server-Side Scripting Credit Hours: 3 and
- DIG 3146 - Social Platforms Credit Hours: 3 and
- DIG 3174C - Front-End Web Design Credit Hours: 3 and
- DIG 3175 - Design for Accessibility and Engagement Credit Hours: 3 and
- DIG 3525 - Digital Media Production I Credit Hours: 3 and
- DIG 3716C - Client-Side Scripting Credit Hours: 3 and
- DIG 3811 - User-Centered Design Credit Hours: 3 and
- DIG 4503C - Rapid Application Web Development Credit Hours: 3 and
- DIG 4630 - Creative Industries Credit Hours: 3 and
- DIG 4639C - Mobile Development Credit Hours: 3
Web and Social Platforms Restricted Electives (12 Credit Hours)
- Complete 12 hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG, PGY or any 3000 or 4000 level courses approved by the school not already used in the major.
Restricted Electives
Capstone Requirements
- Game Design Capstone (6 Credit Hours)
- DIG 4725C - Game Design Workshop I Credit Hours: 3
- DIG 4726C - Game Design Workshop II Credit Hours: 3
- Web and Social Platforms Capstone (6 Credit Hours)
- DIG 4104C - Web Design Workshop I Credit Hours: 3
- DIG 4172C - Web Design Workshop II Credit Hours: 3
Foreign Language Requirements
Admissions
- Met by graduation requirement.
Graduation
- Proficiency equivalent to one year of college instruction in a foreign language taught by the Department of Modern Languages. Standardized examinations for foreign languages may be used to meet the requirement.
Electives
- Electives may be taken in allied programs such as Art, Music, Philosophy, English, Film, the Nicholson School of Communication, Computer Science, etc. as approved by the School.
Additional Requirements
- Signature Experience requirement is met by successful completion of the following course(s):
- Game Design
- DIG 4725C - Game Design Workshop I Credit Hours: 3
- DIG 4726C - Game Design Workshop II Credit Hours: 3
- Web and Social Platforms
- DIG 4104C - Web Design Workshop I Credit Hours: 3
- DIG 4172C - Web Design Workshop II Credit Hours: 3
Required Minors
Departmental Exit Requirements
- Achieve at least a “C” (2.0) GPA in all major requirements
University Minimum Exit Requirements
- A 2.0 UCF GPA
- 48 semester hours of upper division credit completed
- 60 semester hours earned after CLEP awarded
- 30 of the last 39 hours of course work must be completed in residency at UCF.
- A maximum of 45 hours of extension, correspondence, CLEP, Credit by Exam, and Armed Forces credits permitted.
- Complete the General Education Program, the Gordon Rule, and nine hours of Summer credit.
Total Undergraduate Credit Hours Required: 120
Additional Information
Honors In Major
- Students interested in completing Honors in the Major should contact their program advisor. More information about Honors in the Major can be found at http://research.honors.ucf.edu/honors-in-the-major.
Related Programs
- Art, Studio Track (B.A.)
- Computer Science (B.S.)
- English, Creative Writing (B.A.)
- English, Literature (B.A.)
- English, Technical Communication (B.A.)
- Film (B.A.)
- Music (B.A.)
Certificates
Related Minors
- Art - Studio Minor
- Information Technology Minor
- Computer Science Minor
- English, Technical Communication Minor
- Film, Cinema Studies Minor
- Music Minor
Advising Notes
- https://communication.ucf.edu/advising/
- nassc@ucf.edu
Transfer Notes
- Grades less than ‘C’ (2.0) are not accepted.
- Lower division courses do not substitute for upper division courses.
- Courses transferred from private and out-of-state schools must be evaluated for equivalency credit. The student must provide all supporting information.
Acceptable Substitutes for Transfer Courses
Program Academic Learning Compacts
- Program Academic Learning Compacts (student learning outcomes) for undergraduate programs are located at: http://www.oeas.ucf.edu/alc/academic_learning_compacts.htm
Equipment Fees
- Part-Time Student: $16.50 per term
- Full-Time Student: $33 per term
Plan of Study
Game Design
Freshman Year - Fall (15 Credit Hours)
- ARH 2050 - History of Western Art I Credit Hours: 3
- ENC 1101 - Composition I Credit Hours: 3
- MAC 1105C - College Algebra Credit Hours: 3
- GEP Credit Hours: 3
- GEP Credit Hours: 3
Freshman Year - Spring (15 Credit Hours)
- DIG 2000 - Introduction to Digital Media Credit Hours: 3
- ENC 1102 - Composition II Credit Hours: 3
- CGS 2100C - Computer Fundamentals for Business Credit Hours: 3
- GEP Credit Hours: 3
- GEP Credit Hours: 3
Sophomore Year - Fall (16 Credit Hours)
- DIG 2030 - Digital Video Fundamentals Credit Hours: 3
- DIG 2109 - Digital Imaging Fundamentals Credit Hours: 3
- DIG 2500 - Fundamentals of Interactive Design Credit Hours: 3
- DIG 2783 - Fundamentals of Game Art Credit Hours: 3
- Foreign Language Elementary I Credit Hours: 4
Sophomore Year - Spring (16 Credit Hours)
- DIG 3024 - Digital Cultures & Narrative Credit Hours: 3
- DIG 3043 - Evolution of Video Games Credit Hours: 3
- GEP Credit Hours 3
- Basic Level Design Core Credit Hours: 3
- Foreign Language Elementary II Credit Hours: 4
Junior Year - Fall (15 Credit Hours)
- DIG 4713 - Game Design Credit Hours: 3
- DIG 3480 - Computer as a Medium Credit Hours: 3
- DIG 4630 - Creative Industries Credit Hours: 3
- DIG 4780C - Modeling for Realtime Systems Credit Hours: 3
- GEP Credit Hours: 3
Junior Year - Spring (15 Credit Hours)
- DIG 4715C - Game Production Credit Hours: 3
- DIG 3728C - Game Testing Credit Hours: 3
- Game Design Restricted Elective Credit Hours: 3
- Additional Restricted Elective Credit Hours: 3
- GEP Credit Hours: 3
Senior Year - Fall (12 Credit Hours)
- DIG 4720C - Casual Game Production Credit Hours: 3
- DIG 4725C - Game Design Workshop I Credit Hours: 3
- Game Design Restricted Elective Credit Hours: 3
- Additional Restricted Elective Credit Hours: 3
Senior Year - Spring (16 Credit Hours)
- DIG 4726C - Game Design Workshop II Credit Hours: 3
- Game Design Restricted Elective Credit Hours: 3
- DIG 4941 - Internship or DIG 4595 - Portfolio Development Credit Hours: 3
- Elective Credit Hours: 3
- Elective Credit Hours: 4
Web Design
Freshman Year - Fall (15 Credit Hours)
- ENC 1101 - Composition I Credit Hours: 3
- ARH 2050 - History of Western Art I Credit Hours: 3
- MAC 1105C - College Algebra Credit Hours: 3
- GEP Credit Hours: 3
- GEP Credit Hours: 3
Freshman Year - Spring (15 Credit Hours)
- ENC 1102 - Composition II Credit Hours: 3
- DIG 2000 - Introduction to Digital Media Credit Hours: 3
- CGS 2100C - Computer Fundamentals for Business Credit Hours: 3
- Basic Level Design Core Credit Hours: 3
- GEP Credit Hours: 3
Sophomore Year - Fall (16 Credit Hours)
- DIG 2030 - Digital Video Fundamentals Credit Hours: 3
- DIG 2109 - Digital Imaging Fundamentals Credit Hours: 3
- DIG 2500 - Fundamentals of Interactive Design Credit Hours: 3
- Basic Level Design Core Credit Hours: 3
- Foreign Language Elementary I Credit Hours: 4
Sophomore Year - Spring (16 Credit Hours)
- DIG 3024 - Digital Cultures & Narrative Credit Hours: 3
- DIG 3174C - Front-End Web Design Credit Hours: 3
- DIG 3716C - Client-Side Scripting Credit Hours: 3
- DIG 3146 - Social Platforms Credit Hours: 3
- Foreign Language Elementary II Credit Hours: 4
Junior Year - Fall (15 Credit Hours)
- DIG 3134C - Server-Side Scripting Credit Hours: 3
- DIG 3525 - Digital Media Production I Credit Hours: 3
- Digital Media Restricted Elective Credit Hours: 3
- GEP Credit Hours: 3
- GEP Credit Hours: 3
Junior Year - Spring (15 Credit Hours)
- DIG 3811 - User-Centered Design Credit Hours: 3
- DIG 4630 - Creative Industries Credit Hours: 3
- DIG 4639C - Mobile Development Credit Hours: 3
- Digital Media Restricted Elective Credit Hours: 3
- GEP Credit Hours: 3
Senior Year - Fall (15 Credit Hours)
- DIG 4104C - Web Design Workshop I Credit Hours: 3
- DIG 3175 - Design for Accessibility and Engagement Credit Hours: 3
- Digital Media Restricted Elective Credit Hours: 3
- GEP Credit Hours: 3
- Elective Credit Hours: 3
Senior Year - Spring (13 Credit Hours)
- DIG 4172C - Web Design Workshop II Credit Hours: 3
- DIG 4503C - Rapid Application Web Development Credit Hours: 3
- Digital Media Restricted Elective Credit Hours: 3
- Elective Credit Hours: 4